Is it possible to use different shading
types in the same figure?
For example this code:
figure; hold on
surf(1:10,1:10,repmat(1,10,10),rand(10))
shading flat; hold on
surf(1:10,1:10,repmat(3,10,10),rand(10))
shading flat; hold on
surf(1:10,1:10,repmat(5,10,10),rand(10))
shading interp
view(-15,32)
So that the last shading
determines the type interp
for all the objects in the figure.
Is there some work around?