(I'm attempting to make my previous question more generic in the hopes of a solution.)
I am using the JLayer library and a sample.mp3 file. I would like to play AND decode the file at the same time.
However, I want them to be synchronized - if a part of the song is decoded, it is also played. Nothing is decoded before it is played and vice versa (to a reasonable degree, of course).
Here is how a song is played and decoded, respectfully:
Player p = new Player(InputStream mp3stream);
p.play();
Decoder d = new Decoder();
BitStream bs = new Bitstream(InputStream mp3stream);
SampleBuffer s = (SampleBuffer) d.decodeFrame(bs.readFrame(), bs);
// ... for processing the SampleBuffer but irrelevant for the question
I currently use:
InputStream mp3stream = new FileInputStream("sample.mp3");
but this uses the whole song at once so I am unable to synchronize. Is there a way to break the sample.mp3 into pieces that can be manipulated by both processes? If I had small enough pieces I could run both pieces into the processes, wait until both finished, and then grab the next small piece and repeat until I was out of small pieces.
Note: I have tried using ByteArrayInputStream with no success - but perhaps my methodology is incorrect when using it.