I have a gameobject that is spawned via Networkserver.spawn(missile). I want to change the object name of the spawn missile depending on the local player name but it is always taking the server player name. i already used the [command] to send data to server and use [client] that contains server command to distribute to all clients.
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please provide more details. code – Muhammad Faizan Khan Sep 05 '17 at 09:12