I'm working on something that relies on the fill amount of the image.
However, the fill amount may be weighted slightly? I'm unsure. Here is my evidence:
This is the amount set to 0.2
However, setting it to 0.1 shows
I would have thought that 0.1
would have shown half of 0.2
. Does unity therefore actually measure fill amount from 0.1 -> 1
, instead of 0 -> 1
as the documentation suggests, or am I just being stupid?