If I understand you right you mean to make your pen items fixed.
You could break aport the animated elements & the scroll triggering elements
So create a scroll / trigger elements for triggering the animation.(called block# in my example, you could make this invisible with css)
Then create a fixed element to animate on
My simplefied example below
https://codepen.io/ray1618/pen/XaqPQv
// init controller
var controller = new ScrollMagic.Controller();
var tween1 = new TimelineMax();
tween1.to('.fixedblock1', 1, {rotation: 180, ease:Power0.easeNone});
var tween2 = new TimelineMax();
tween2.to('.fixedblock2', 1, {rotation: 180, ease:Power0.easeNone});
var tween3 = new TimelineMax();
tween3.to('.fixedblock3', 1, {rotation: 180, ease:Power0.easeNone});
var triggerHookNum = 0.5;
var durationNum = "40%";
// build scene
var scene = new ScrollMagic.Scene({triggerElement: ".block1", offset: 50, triggerHook: triggerHookNum, duration: durationNum}) .setTween(tween1).addIndicators().addTo(controller);
var scene2 = new ScrollMagic.Scene({triggerElement: ".block2", triggerHook: triggerHookNum, duration: durationNum}).setTween(tween2).addIndicators().addTo(controller);
var scene3 = new ScrollMagic.Scene({triggerElement: ".block3", triggerHook: triggerHookNum, duration: durationNum}).setTween(tween3).addIndicators().addTo(controller);