I'm using sprite kit; my scene won't fit on the iPad, it's like cut off, I've tried everything I know but still can't get it to work. It works fine on all the iPhones but has a problem when it comes to the iPad
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1We do not have the ability to read your computer or anything, my guess is you did not take aspect ratio into consideration when you were designing your app – Knight0fDragon Aug 19 '17 at 20:25
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1Unless you were unaware that devices don't share the exact aspect ratio, isn't that something obvious to happen? – El Tomato Aug 20 '17 at 02:42
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- The hard work would be to make one .sks file per iPhone/iPad size.
The logic part would to consider what users ""really see" in all devices: 3 to 8
we need to stay at first level imaging : myImage@1x.png
- iPhone and iPad scale up and down to fit best to each other
- take the smallest screen size and scale it up to fit to bigger devices.
- and you will see that there is a rectangle that is always seen in all devices at any scale
- all the parts that are off this rectangle, would be the plus parts but non essential to the main part.
- this link helps you to do this : https://v-play.net/doc/vplay-different-screen-sizes/

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