I'd like users to be able to design their own GameObjects in unity, and somehow import them at runtime into a game I'm making.
That means maintaining the hierarchy (there may be child objects), and any scripts, components, models, and materials used.
After looking around, I haven't seen any cookie-cutter solutions to this problem, but I also have a hard time believing I'm the first person to attempt to write a moddable game with Unity's engine. Are there any best practices for adding prefabs/assets at runtime?