I want to be able to load OBJ files, including the vertex normal. But I quickly encountered a problem where Blender gives me 1 normal per face, and I don't understand how I can link that to my vertices.
Here's the obj file:
# Blender v2.78 (sub 0) OBJ File: ''
# www.blender.org
o Cube
v 1.000000 -1.000000 -0.555273
v 1.000000 -1.000000 1.444727
v -1.000000 -1.000000 1.444726
v -1.000000 -1.000000 -0.555274
v 1.000000 1.000000 -0.555273
v 0.999999 1.000000 1.444727
v -1.000000 1.000000 1.444726
v -1.000000 1.000000 -0.555273
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 -0.0000 0.0000
vn 0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn 0.0000 0.0000 -1.0000
s off
f 1//1 3//1 4//1
f 8//2 6//2 5//2
f 5//3 2//3 1//3
f 6//4 3//4 2//4
f 3//5 8//5 4//5
f 1//6 8//6 5//6
f 1//1 2//1 3//1
f 8//2 7//2 6//2
f 5//3 6//3 2//3
f 6//4 7//4 3//4
f 3//5 7//5 8//5
f 1//6 4//6 8//6
And the parameters The paramters to export to OBJ
Si Have a cube with 6 faces, 8 vertices, and 12 triangles and 6 vertex normal. How do I make the link between vertex and face. I thought it would be more straightforward with one VN per vertex. And in the examples I saw online it was.
But here I need to figure out how to make the link between the two, so I guess I'll have to duplicate the vertices two since for each face the normal will be different.
EDIT: Solved, I misunderstood the way a polygon was written Each couple, is a couple of vertex pos/vertex normal