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Is there an alternative to RenderTargetBitmap that can produce an image to be used with Image.Source & is hardware accelerated in .NET 3.5 sp1? Answers for .NET 4.0 are fine but I may not be able to use them.

People should vote for this if they find it would be helpful... like me.

http://dotnet.uservoice.com/forums/40583-wpf-feature-suggestions/suggestions/1303525-add-optional-hardware-acceleration-to-rendertarget

zezba9000
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1 Answers1

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Have you looked at BitmapCacheBrush

That class is hardware accelerated (runs on the GPU) and can be used like any other brush (just create a Rectangle and set its Fill property to the brush).

Patrick Klug
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jgraves
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