I was testing my application using java profiler. Under the Telemetry
profile I noticed It was using way too much memory, I though it was my classes in my project so i did a object
profile and realized it was not my objects, in fact the highest object only consumed 6400B, then I tested all the objects in my project and realized byte[]
was going up to 130,000,000B
but my program is idle doing absolutely nothing, where am I going wrong? here is a part of my JavaFx Main Class
public class MainController implements Initializable, EventHandler<ActionEvent> {
@FXML
private Label lblNumber;
@FXML
private Label lblDate;
@FXML
private Label lblAuthId;
@FXML
private JFXButton btnStart;
@FXML
private JFXButton btnStop;
@FXML
private Label lblAdImageName;
@FXML
private JFXButton btnChangeAdImage;
@FXML
private JFXButton btnImageSetting;
@FXML
private JFXSlider sldScale;
@FXML
private JFXSlider sldRotate;
@FXML
private AnchorPane anchorImageSettings;
@FXML
private VBox anchorLotto;
@FXML
private JFXToggleButton togglePanDrag;
@FXML
private JFXSlider sldPan;
@FXML
private Clock clockAnalogue;
@FXML
private JFXButton btnAddDraw;
@FXML
private Label lblDrawName;
@FXML
private Label lblPosition;
@FXML
private Label lblPrize;
@FXML
private Label lblStatus;
@FXML
private Label lblNumOfWinners;
@FXML
private AnchorPane anchorPane;
@FXML
private JFXTabPane tabPane;
@FXML
private StackPane stackPane;
private Database database;
private ScheduledExecutorService databaseExecutor;
public static Entry entry;
private volatile boolean isRunning;
private boolean isLoadedSuccessfully;
private AppPreferences preferences;
private boolean isDrawSession;
private Draw draw;
private int currentPosition = -1;
private int screenWidth, screenHeight;
private Position pos;
@Override
public void initialize(URL url, ResourceBundle rb) {
disableAllViews();
setDefaultValues();
configureDrawPane();
entry = new Entry();
preferences = new AppPreferences();
database = new Database();
GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
this.screenWidth = gd.getDisplayMode().getWidth();
this.screenHeight = gd.getDisplayMode().getHeight();
tabPane.prefWidthProperty().bind(anchorPane.widthProperty());
tabPane.prefHeightProperty().bind(anchorPane.heightProperty());
this.lblNumber.setMaxWidth(Double.MAX_VALUE);
this.lblNumber.setAlignment(Pos.CENTER);
clockAnalogue.setTextVisible(true);
clockAnalogue.setSecondsVisible(true);
clockAnalogue.setDateVisible(true);
clockAnalogue.setDateColor(Color.BLACK);
clockAnalogue.setHourColor(Color.RED);
clockAnalogue.setRunning(false);
fadeInImageSettings.setNode(anchorImageSettings);
fadeInImageSettings.setFromValue(0.0);
fadeInImageSettings.setToValue(1.0);
fadeInImageSettings.setCycleCount(1);
fadeInImageSettings.setAutoReverse(false);
fadeInLotto.setNode(anchorLotto);
fadeInLotto.setFromValue(0.0);
fadeInLotto.setToValue(1.0);
fadeInLotto.setCycleCount(1);
fadeInLotto.setAutoReverse(false);
this.btnImageSetting.setOnAction(this);
this.btnStart.setOnAction(this);
this.btnStop.setOnAction(this);
this.btnAddDraw.setOnAction(this);
this.btnChangeAdImage.setOnAction(this);
/*
this.imgAdvertising.setSmooth(true);
this.imgAdvertising.setCache(true);
this.imgAdvertising.setPreserveRatio(true);
*/
this.sldRotate.setValue(0);
this.sldScale.setValue(1);
this.anchorImageSettings.setVisible(false);
}
Here is a snipshot of the memory use If I leave the app for a longtime its shooting to up to a GB