I have a UWP project in Visual Studio (2015, c++) and I want to include an external folder tree of assets (e.g. images) so that when I run it in the emulator those files are available (similarly, when I build a final package I want the files with the package). The files aren't fixed (i.e. I may add/remove files at a later time)
In a regular desktop application I would simply use a post-build step and do an xcopy on the folder into the target directory. This, however, does not work for the UWP build. When I run in the emulator nothing is there (or even in the target directory).
Is there some way to add a build step to copy files (retaining directory structure) or even better a way to add an external folder reference to the project?
I know I am not the only one that does this. Most results in searches are irrelevant, others aren't dynamic, or rely on the files to be within the project's directory tree.