I'm developing a game using LibGDX. In one screen of my game I simply draw some circles. For that I'm using the Circle java class from this GitHub repository in order to make the circle anti-aliased.
https://github.com/Dych/Smooth-circle/blob/master/core/src/gdx/example/Circle.java
It's working just fine on the desktop and on the Android emulator, but when I try to run it on my Android phone (Nexus 5), it just crashes and shows the following message:
com.badlogic.gdx.utils.GdxRuntimeException: --From Vertex Shader:
Error: Symbol u_projTrans defined with different precision in vertex and fragment shaders.
--From Fragment Shader:
Error: Symbol u_projTrans defined with different precision in vertex and fragment shaders.
Could you help me with it? Thank you.