I'm trying to use the Canon EDSDK (latest version, v3.6 as of writing) in a simple, C++, command-line program on macOS (Sierra 10.12.6). I wish to utilize a simple Makefile environment and the usual apple compiler tools (llvm-clang) and avoid Xcode or any other heavy-weight IDE. The samples included with the SDK are all Xcode centric so I've had to roll my own here.
At present, I am able to compile a program to init the SDK and list connected cameras. As soon as I execute any EDSDK command however, I am getting a dynamic linking error:
Error loading /Library/Frameworks/EDSDK.framework/Versions/A/DppCore.bundle/Contents/PlugIns/DppCoreG.bundle/Contents/MacOS/DppCoreG: dlopen(/Library/Frameworks/EDSDK.framework/Versions/A/DppCore.bundle/Contents/PlugIns/DppCoreG.bundle/Contents/MacOS/DppCoreG, 262): no suitable image found
Did find: ... snip ... mach-o, but wrong architecture
The same error lists twice (both for DppCoreG). Upon examination, DppCoreG is compiled for 64bit architecture:
file /Library/Frameworks/..snip../DppCoreG
/Library/Frameworks/..snip../DppCoreG: Mach-O 64-bit bundle x86_64
However, there are other critical parts of the EDSDK that are compiled for 32bit architecture only:
file /...snip.../DPP.framework/DPP
/...snip.../DPP.framework/DPP: Mach-O dynamically linked shared library i386
How do I resolve this? The path of least resistance so far is to compile to i386 architecture explicitly (and the documentation explicitly states EDSDK is not 64-bit compatible). All is well except this one dynamic linking error (and in fact everything I've tried so far, which is just listing connected cameras, seems to work okay) but it is something I'm sure I can't continue to ignore or allow to persist in a production version of this project.
Here's a minimal example to cause the DYLD error:
#include <EDSDK.h>
#include <EDSDKTypes.h>
#include <EDSDKErrors.h>
int main(int argc, char** argv) {
EdsInitializeSDK();
EdsTerminateSDK();
return 0;
}
And probably more informative is the command to compile:
c++ -D __MACOS__ -g -arch i386 -I./deps/mac/include -framework DPP -framework EDSDK -o min min.cpp
I have the headers in the local include directory shown in the command and the frameworks installed under /Library/Frameworks.
Note that the c++ command is Apple LLVM version 8.1.0 (clang-802.0.42)