im trying to make a book page curl effect.
What I have done is using Canvas and drawBitmapMesh. Works, but I have to hold onto strong references of multiple fullscreen size Bitmaps and possible OutOfMemoryExceptions
bother me.
Would I benefit from OpenGL memory wise? (I have no experience with it). If Bitmap would be uploaded as texture to gl, does it still take up space in regular heap memory or do gl textures live somewhere else?