Is it possible to run the Unity3d Tests inside of Rider? Rider detects those tests but the result is "Inconclusive, Test not run".
The Unity3D plugin is installed.
Is it possible to run the Unity3d Tests inside of Rider? Rider detects those tests but the result is "Inconclusive, Test not run".
The Unity3D plugin is installed.
Short answer is no because the assemblies have a dependency on Unity native code (not .NET) which makes tests depend on the whole engine (more at Unity support plugin for ReSharper bug).
There's even a more serious issue for ReSharper that fails on running pure NUnit tests