Preliminaries: to run a Mojolicious client script with debugging information:
MOJO_EVENTEMITTER_DEBUG=1 MOJO_USERAGENT_DEBUG=1 perl mua.pl
As at version 7.43, Mojo::UserAgent
has built-in connection pooling but specifically refuses to use it for WebSockets. This may well be because as you said, WebSockets is stateful, and if the UserAgent blindly reused connections, that could cause chaos. However, if your application knows how to safely reuse them, that is a different matter.
This question came up recently in the IRC channel for Mojolicious, and sri, the author, said:
16:28 sri mohawk: some frameworks like phoenix have their own higher level protocol on top of websockets to multiplex multiple channels https://hexdocs.pm/phoenix/channels.html
16:28 sounds like that's what you want
16:28 mojolicious should have something like that, but doesn't yet
[...]
16:42 sri it's not hard to build on top of mojolicious, but for now you have to do that yourself
16:42 ultimately i'd hope for us to have it in core, without the message bus part
16:43 but channel management and routing
[...]
16:50 jberger mohawk I did write Mojolicious::Plugin::Multiplex which might help
16:51 For an example of a higher level tool
I acknowledge OP said:
The only way I was able to reuse connection was by storing the transaction object and use it in subsequent calls.
However, as the code currently is, it appears this is the only way. This code demonstrates how to make, maintain, and use your own connection pool:
#!/usr/bin/perl
use strict;
use warnings;
use Mojo::UserAgent;
use Time::HiRes qw(time);
$| = 1;
my $REQ = {
type => "ping",
reqid => 0,
};
my $URL = "wss://trello.com/1/Session/socket";
my $SECONDS = 2;
my $POOL_SIZE = 5;
my $ua = Mojo::UserAgent->new;
my @pool;
sub make_conn {
my ($ua, $url, $pool) = @_;
$ua->websocket($URL => sub {
my (undef, $tx) = @_;
die "error: ", $tx->res->error->{message}, "\n" if $tx->res->error;
die 'Not a websocket connection' unless $tx->is_websocket;
push @$pool, $tx;
});
}
# pool gets pushed onto, shifted off, so using recently-used connection
sub send_message {
my ($pool, $request, $start) = @_;
my $tx = shift @$pool;
die "got bad connection" unless $tx; # error checking needs improving
$tx->once(message => sub {
my (undef, $msg) = @_;
print "got back: $msg\n";
print "took: ", time - $start, "\n";
push @$pool, $tx;
});
$tx->send({json => $request});
}
make_conn($ua, $URL, \@pool) for (1..5); # establish pool
# every 2 secs, send a message
my $timer_cb;
$timer_cb = sub {
my $loop = shift;
print "every $SECONDS\n";
send_message(\@pool, $REQ, time);
$loop->timer($SECONDS => $timer_cb);
};
Mojo::IOLoop->timer($SECONDS => $timer_cb);
Mojo::IOLoop->start unless Mojo::IOLoop->is_running;
At a high level, it works like this:
- make 5 connections in the pool
send_message
uses the least-recently-used connection in that pool
- send a message every two seconds, registering a one-time "on message" callback to deal with the response
For the sake of simplicity, it does not check connections are still working when it gets them from the pool, and relies on the first two-second delay to initialise all 5 connections.
The use of time
calls demonstrates the speed gain from using this pool. Your provided code takes (on my system) around 300ms to start up the connection, then send and receive. Using the pool, it is taking around 120ms.