I'm developing a music player by using Jukebox library. It has a delegation which warn elements when songs duration/ current time etc. changed. In Jukebox example, all of codes are in ViewController. Therefore, for example when current time changes, it also changes sliders value. I want to create a player class which is usable by more than one ViewController. When I put delegate methods inside this model class. How can I reach them in ViewController classes?
First Screenshot is first ViewController which has delegates methods and initialize player.
MainViewController I need to reach that delegate methods in secondViewController to update the UI.
class ViewController: UIViewController, JukeboxDelegate {
var jukebox : Jukebox!
override func viewDidLoad() {
super.viewDidLoad()
configureUI()
// begin receiving remote events
UIApplication.shared.beginReceivingRemoteControlEvents()
// configure jukebox
jukebox = Jukebox(delegate: self, items: [
JukeboxItem(URL: URL(string: "http://www.kissfm.ro/listen.pls")!),
JukeboxItem(URL: URL(string: "http://www.noiseaddicts.com/samples_1w72b820/2514.mp3")!),
JukeboxItem(URL: URL(string: "http://www.noiseaddicts.com/samples_1w72b820/2958.mp3")!)
])!
}
// MARK:- JukeboxDelegate -
func jukeboxDidLoadItem(_ jukebox: Jukebox, item: JukeboxItem) {
print("Jukebox did load: \(item.URL.lastPathComponent)")
}
func jukeboxPlaybackProgressDidChange(_ jukebox: Jukebox) {
if let currentTime = jukebox.currentItem?.currentTime, let duration = jukebox.currentItem?.meta.duration {
let value = Float(currentTime / duration)
slider.value = value
populateLabelWithTime(currentTimeLabel, time: currentTime)
populateLabelWithTime(durationLabel, time: duration)
} else {
resetUI()
}
}
func jukeboxStateDidChange(_ jukebox: Jukebox) {
UIView.animate(withDuration: 0.3, animations: { () -> Void in
self.indicator.alpha = jukebox.state == .loading ? 1 : 0
self.playPauseButton.alpha = jukebox.state == .loading ? 0 : 1
self.playPauseButton.isEnabled = jukebox.state == .loading ? false : true
})
if jukebox.state == .ready {
playPauseButton.setImage(UIImage(named: "playBtn"), for: UIControlState())
} else if jukebox.state == .loading {
playPauseButton.setImage(UIImage(named: "pauseBtn"), for: UIControlState())
} else {
volumeSlider.value = jukebox.volume
let imageName: String
switch jukebox.state {
case .playing, .loading:
imageName = "pauseBtn"
case .paused, .failed, .ready:
imageName = "playBtn"
}
playPauseButton.setImage(UIImage(named: imageName), for: UIControlState())
}
print("Jukebox state changed to \(jukebox.state)")
}
func jukeboxDidUpdateMetadata(_ jukebox: Jukebox, forItem: JukeboxItem) {
print("Item updated:\n\(forItem)")
}