I was testing the SharpGL sample on winform, where it is rendering triangle on openGLDraw event. But when I am trying to render it with button click its not working. Is it supposed to not render outside of openGLDraw event ? Here are the codes:
private void DrawScene()
{
OpenGL gl = openGLControl.OpenGL;
gl.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
gl.LoadIdentity();
gl.Begin(OpenGL.GL_TRIANGLES);
gl.Color(1.0f, 0.0f, 0.0f);
gl.Vertex(0.0f, 1.0f, 0.0f);
gl.Color(0.0f, 1.0f, 0.0f);
gl.Vertex(-1.0f, -1.0f, 1.0f);
gl.Color(0.0f, 0.0f, 1.0f);
gl.Vertex(1.0f, -1.0f, 1.0f);
gl.Color(1.0f, 0.0f, 0.0f);
gl.Vertex(0.0f, 1.0f, 0.0f);
gl.Color(0.0f, 0.0f, 1.0f);
gl.Vertex(1.0f, -1.0f, 1.0f);
gl.Color(0.0f, 1.0f, 0.0f);
gl.Vertex(1.0f, -1.0f, -1.0f);
gl.Color(1.0f, 0.0f, 0.0f);
gl.Vertex(0.0f, 1.0f, 0.0f);
gl.Color(0.0f, 1.0f, 0.0f);
gl.Vertex(1.0f, -1.0f, -1.0f);
gl.Color(0.0f, 0.0f, 1.0f);
gl.Vertex(-1.0f, -1.0f, -1.0f);
gl.Color(1.0f, 0.0f, 0.0f);
gl.Vertex(0.0f, 1.0f, 0.0f);
gl.Color(0.0f, 0.0f, 1.0f);
gl.Vertex(-1.0f, -1.0f, -1.0f);
gl.Color(0.0f, 1.0f, 0.0f);
gl.Vertex(-1.0f, -1.0f, 1.0f);
gl.End();
}
private void openGLControl_OpenGLDraw(object sender, RenderEventArgs e)
{
//this.DrawScene(); //Working
}
private void button1_Click(object sender, EventArgs e)
{
this.DrawScene(); //Not working
}