in my program, the user sets a range of numbers for the computer to guess. The user then has to guess which number the computer chose with a limit of guesses starting at 5. There are several problems in my functioning program in which I do not understand how to fix. These errors include:
-The number of guesses left always remains at 0. It won't start at 5 and decrease by 1 each time I click the btnCheck button.
-Whenever I click the btnCheck button for a new guessing number, the statement if you've guessed too high or too low remains the same.
-When I press btnNewGame, the values I insert in my low value and my high value text inputs will not be cleared.
-How can the computer generate a random whole number based on what I set as the number range?
Revising my code down below will be much appreciated.
// This line makes the button, btnCheckGuess wait for a mouse click
// When the button is clicked, the checkGuess function is called
btnCheckGuess.addEventListener(MouseEvent.CLICK, checkGuess);
// This line makes the button, btnNewGame wait for a mouse click
// When the button is clicked, the newGame function is called
btnNewGame.addEventListener(MouseEvent.CLICK, newGame);
// Declare Global Variables
var computerGuess:String; // the computer's guess
var Statement:String; // Statement based on your outcome
// This is the checkGuess function
// e:MouseEvent is the click event experienced by the button
// void indicates that the function does not return a value
function checkGuess(e:MouseEvent):void
{
var LowValue:Number; // the user's low value
var HighValue:Number; // the user's high value
var UserGuess:Number; // the user's guess
var CorrectGuess:int; // the correct number
var FirstGuess:String; //the user's guess
// get the user's range and guess
LowValue = Number(txtinLow.text);
HighValue = Number(txtinHigh.text);
UserGuess = Number(txtinGuess.text);
// determine the number of the user
GuessesLeft = checkCorrectGuess(FirstGuess);
lblNumber.text = GuessesLeft.toString();
lblStatement.text = "You have guessed " + Statement.toString() + "\r";
}
// This is function checkColoursCorrect
// g1– the user's guess
function checkCorrectGuess(g1:String):int
{
var GuessesLeft:int = 5; // How many guesses are left
if (g1 != computerGuess)
{
GuessesLeft - 1;
}
else
{
GuessesLeft = 0;
}
return GuessesLeft;
}
// This is the newGame function
// e:MouseEvent is the click event experienced by the button
// void indicates that the function does not return a value
function newGame(e:MouseEvent):void
{
var Guess1:int; // computer's guess in numbers
var UserGuess1:int; // user's guess in numbers
Guess1 = randomWholeNumber(100,1); //It is not (100,1). How do I change this to the range the user put?
UserGuess1 = randomWholeNumber(100,1); //It is not (100,1). How do I change this to the range the user put?
if (Guess1 > UserGuess1) {
Statement = "TOO HIGH";
} else if (Guess1 < UserGuess1) {
Statement = "TOO LOW";
} else if (Guess1 == UserGuess1) {
Statement = "CORRECTLY";
}
txtinGuess.text = "";
lblStatement.text = "";
}
// This is function randomWholeNumber
// highNumber – the maximum value desired
// lowNumber – the minimum value desired
// returns – a random whole number from highNumber to lowNumber inclusive
function randomWholeNumber(highNumber:int,lowNumber:int):int //How do I make a whole random number based on the range the user made?
{
return Math.floor((highNumber - lowNumber + 1) * Math.random() + lowNumber);
}