I'm building a menu for a game using ncurses.h. In this part, I want a blinking text to be on screen and, only exit that loop, if the user press any key. In conio.h, I used this (was not perfect):
void start()
{
int i;
for (i = 0; i < 10; i++)
{
gotoxy(32, 18 - i);
printf("1024");
Sleep(200);
clrscr();
}
gotoxy(32, 8);
printf("1024");
gotoxy (35, 18);
while (!kbhit())
{
textcolor(15);
gotoxy (15, 15);
printf("Press any key to continue...");
if (kbhit() != 0)
Sleep(1000);
textcolor(0);
gotoxy (15, 15);
printf("Aperte qualquer tecla para continuar...");
if (kbhit() != 0)
break;
Sleep(500);
if (kbhit() != 0)
break;
}
textcolor(15);
fflush(stdin);
clrscr();
}
In ncurses.h, I'm trying to do the same thing, but the getch() seems to wait for the user imput, therefore "pausing" the execution.
void start()
{
int i, ch = 0;
for (i = 0; i < 10; i++)
{
attron(COLOR_PAIR(2));
move(18 - i, 32);
printw("1024");
refresh();
usleep(200 * 1000);
clear();
refresh();
}
move(18, 35);
while (1)
{
if (getch() != 0)
break;
attron(COLOR_PAIR(2));
move(15, 15);
printw("Aperte qualquer tecla para continuar...");
refresh();
usleep(1000 * 1000);
clear();
refresh();
move(15, 15);
printw("Aperte qualquer tecla para continuar...");
usleep(500 * 1000);
}
attroff(COLOR_PAIR(2));
system("clear");
}
Solutions? Thanks!