I have a ScriptableObjectInstaller
public class Settings : ScriptableObjectInstaller<Settings>
{
[Header("Gravity settings")] public GravityHandler.Settings GravitySettings;
[Header("Movement settings")] public MovementHandler.Settings MovementSettings;
public override void InstallBindings()
{
Container.BindInstance(GravitySettings);
Container.BindInstance(MovementSettings);
}
}
and a class
public class GravityHandler : IGravityHandler
{
private readonly Settings _settings;
private readonly BoxCollider2D _groundBox2D;
public GravityHandler(BoxCollider2D groundBox2D, Settings settings)
{
_groundBox2D = groundBox2D;
_settings = settings;
}
public bool IsGrounded()
{
if (_groundBox2D.OverlapCollider(_settings.ContactFilter2D, null) > 0)
return true;
return false;
}
[Serializable]
public class Settings
{
public ContactFilter2D ContactFilter2D;
public Vector3 GravityForce=new Vector2(0, -9.8f);
}
}
All I want is to be able to change Settings.GravitySettings, and then inject its value into GravityHandler._settings, so i can use the settings inside GravityHandler. But when I validate my scene it shows me an error:
ZenjectException: Unable to resolve type 'GravityHandler+Settings' while building object with type 'GravityHandler'. Object graph: Player MovementHandler GravityHandler
What do I do wrong and how to fix this?