I'm new to Bullet. I'm using pybullet and want to make a car. I'm using this standard URDF-model for modelling the car.
I want my car to go, for example, at a speed of 20 in the straight direction. I can write:
p.resetBaseVelocity(car, [20, 0, 0])
and everything will work.
This code:
linearVelocity, angularVelocity = p.getBaseVelocity (car)
print(linearVelocity)
will output (20, 0, 0)
. But of course, I want to achieve this effect with the help of wheels, using setJointMotorControl2
, VELOCITY_CONTROL
, and targetVelocity
. I saw this example racecar and I tried it to run this machine on an infinite plane as in the example, But the linear velocity that I managed to achieve is about (1.0, 0, 0)
, and I want linearVelocity (20, 0, 0)
. I tried to change the code in the URDF model:
<Limit effort = "10" velocity = "100" />
I set it to very high values and made the target velocity very large but there was no effect. How can I change the URDF model or give, please, a simple example of a model that can travel at high speeds.
I can of course do it artificially with:
linearVelocity = [x * 2 for x in linearVelocity]
p.resetBaseVelocity (my_car, linearVelocity)
But it's not beautiful, I want do this with the target velocity of the wheels. Please help.