Just like https://threejs.org/examples/?q=morph#webgl_morphtargets_human, but I want to implement a glTF based demo .
I had tried glTF models such as https://github.com/HowardWolosky/glTF-Sample-Models/tree/morphAnimation/2.0/AnimatedMorphCube and https://github.com/HowardWolosky/glTF-Sample-Models/tree/morphAnimation/2.0/AnimatedMorphSphere, but they use animations, I want to control the morph weights manually, like:
mesh.morphTargetInfluences[0] = 0.5;
mesh.morphTargetInfluences[1] = 0;
mesh.morphTargetInfluences[2] = 1;
Thanks