I am using the WatchKit framework, and using the class WKCrownDelegate. I am trying to move my spriteNode Named "PLAYER" in x direction using the Digital Crown of the Apple Watch. in the console I see my Digital Crown Working and Presenting me with print numbers regarding which direction I'm scrolling but my spriteNode is not moving.
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1Please include some code in the question. It's very difficult to tell what's not working for you without any code. – Dat Nguyen Jul 12 '17 at 04:46
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I would like to know a way to move a SKSpriteNode in SpriteKit Watch Game Using WKCrownDelegate. either in Y direction or X direction. thank you – Edmond Taroian Jul 14 '17 at 00:01