I want to mirror an object in maya "object1" and delete it's original version after the mirroring
cmds.polyMirrorFace("object1",name="object1Mirror",cutMesh=0,axis=0,axisDirection=1, mergeMode=0, mergeThresholdType=0, mergeThreshold=0.001, mirrorAxis=2, mirrorPosition=0, smoothingAngle=30, flipUVs=1, ch=0);
cmds.delete("object1")
But the polyMirrorFace gives me one merged object besides the fact that I thought I've deactivated merging with mergeMode=0.
When I mirror in maya via UI, it works fine.
I hope, somebody can help.