I am trying to create a way to resize my dynamically allocated array. I am able to add rows and columns, however resizing it to be smaller than the original size is not working.
template <class T>
class Matrix
{
public:
// Constructors / Destructors
Matrix();
Matrix(const int rows, const int cols);
Matrix(const Matrix<T>& orig);
~Matrix();
// Display
void print() const;
// Size modification
void addRow();
void addCol();
void resize(const int rows, const int cols);
// Element access
T getCell(const int r, const int c) const;
// Operator Access
T& operator()(const int r, const int c) { return mData[r * mCols + c]; }
const T& operator()(const int r, const int c) const { return mData[r * mCols + c]; }
// Getters / Setters
int getRows() const;
int getCols() const;
private:
T* mData;
int mRows, mCols;
};
//1
template <class T>
Matrix<T>::Matrix(void){
mRows=0;
mCols=0;
mData=NULL;
}
//2
template <class T>
Matrix<T>::Matrix(const int rows, const int cols){
if(rows!=0&&cols!=0)
{
mRows=rows;
mCols=cols;
int size = rows*cols;
mData = new T[size];
for(int r=0;r<getRows();r++)
{
for(int c=0;c<getCols();c++)
{
mData[r * mCols + c]=0;
}
}
}else
{
mData=NULL;
}
}
//3
template <class T>
Matrix<T>::Matrix(const Matrix<T>& orig){
if(orig.getRows()!=0&&orig.getCols()!=0)
{
T* temp = mData;
mRows=orig.getRows();
mCols=orig.getCols();
int size = mRows*mCols;
mData = new T[size];
for(int r=0;r<getRows();r++)
{
for(int c=0;c<getCols();c++)
{
mData[r * mCols + c]=temp[r * mCols + c];
}
}
}else
{
mData=NULL;
}
}
//4
template <class T>
Matrix<T>::~Matrix()
{
delete []mData;
mData=NULL;
}
//5
template <class T>
void Matrix<T>::print() const{ //to print the mData in a Matrix form
cout << endl;
int r=0,c=0,w=10;
for(r=0;r<getRows();r++){
for(c=0;c<getCols();c++){
cout << setw(w) << mData[r * mCols + c];
}
cout << endl;
}
}
//6
template <class T>
void Matrix<T>::addRow(){
T* temp = mData;
mRows=getRows()+1;
int size = mRows*mCols;
mData = new T[size];
for(int r=0;r<getRows();r++)
{
for(int c=0;c<getCols();c++)
{
if(r==getRows()-1)
{
mData[r * mCols + c]=0;
}else
{
mData[r * mCols + c]=temp[r * mCols + c];
}
}
}
}
//7
template <class T>
void Matrix<T>::addCol(){
T* temp = mData;
mCols=getCols()+1;
int size = mRows*mCols;
mData = new T[size];
for(int r=0;r<getRows();r++)
{
for(int c=0;c<getCols()-1;c++)
{
mData[r * mCols + c]=temp[r * (mCols-1) + c];
}
}
int c=getCols()-1;
for(int r=0;r<getRows();r++)
{
mData[r * mCols + c]=0;
}
}
//8
template <class T>
void Matrix<T>::resize(const int rows, const int cols){
if(rows>=getRows())
{
while(rows!=getRows())
{
addRow();
}
}
if(cols>=getCols())
{
while(cols!=getCols())
{
addCol();
}
}
T* temp = mData;
int tempCols = getCols();
int size = rows*cols;
if(rows<getRows() || cols <getCols())
{
delete []mData;
mData=NULL;
mData= new T[size];
for(int r=0;r<getRows();r++)
{
for(int c=0;c<getCols();c++)
{
if(r<rows&&c<cols)
{
mData[r * mCols + c]=temp[r * (cols) + c];
}else
{
mData[r * mCols + c]=NULL;
}
}
}
}
}
//9
template <class T>
T Matrix<T>:: getCell(const int r, const int c) const
{
T value;
if(r<getRows()&&c<getCols()&&r>=0&&c>=0)
{
value = mData[r * mCols + c] ;
}else
{
value = 0;
}
return(value);
}
//22
template <class T>
int Matrix<T>::getRows() const{
return mRows;
}
//23
template <class T>
int Matrix<T>::getCols() const{
return mCols;
}
#endif
All the other functions that I have implemented works perfectly and i added the implantation to help with testing.
Currently if you have a matrix that is 3,4 and you want to increase to 4,7 it will successfully do so. However if you try and truncate it to 2,2 it will still stay 3,4 even though according to the new size and for loop it should have been smaller.
so My question is that if I have a (3,4) Matrix M1
1 2 3 4
6 7 8 2
3 2 1 1
if I run m1.resize(2,7) I want to get
1 2 3 4 0 0 0
6 7 8 2 0 0 0
However currently I get
3801280 3802496 2 3 4 0 0
6 7 8 2 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
What's wrong with my implementation of resize?