After changing the anchor point on my SKTexture
, my texture now has the desired anchor point, but my physicsBody does not. Before i changed the anchor point they were happy together at the same position.
This is the only code i wrote changing the anchor points : rightDrop.anchorPoint = CGPoint(x: 1.0, y: 1.0)
How can I move the physicsBody so that it has the same anchor point as the texture?