For some strange reason when I put in key times after 1 second they don't appear to execute but when I keep all my key times 1 second and under they all execute properly. Not sure why this is happening, anyone have any ideas? This is the function I'm using:
func animateKeyFrameGroup() {
let opacity = CAKeyframeAnimation(keyPath: "opacity")
opacity.values = [1, 0, 1]
opacity.keyTimes = [0.1, 1.0, 1.5]
let translation = CAKeyframeAnimation(keyPath:"transform.translation")
translation.values = [CGPoint(x: 150, y: 300),CGPoint(x: 100, y: 100),CGPoint(x: 150, y: 300)]
translation.keyTimes = [0.1, 1.0, 1.5]
let cornerRadius = CAKeyframeAnimation(keyPath: "cornerRadius")
cornerRadius.values = [circle.bounds.width, circle.bounds.width/2, circle.bounds.width]
cornerRadius.keyTimes = [0.1, 1.0, 1.5]
let borderColor = CAKeyframeAnimation(keyPath: "borderColor")
borderColor.values = [UIColor.black.cgColor, UIColor.cyan.cgColor, UIColor.black.cgColor]
borderColor.keyTimes = [0.1, 1.0, 1.5]
let keyframeAnimationGroup = CAAnimationGroup()
keyframeAnimationGroup.animations = [translation, cornerRadius, borderColor, opacity]
keyframeAnimationGroup.duration = 2
keyframeAnimationGroup.isRemovedOnCompletion = false
keyframeAnimationGroup.fillMode = kCAFillModeForwards
circle.layer.add(keyframeAnimationGroup, forKey: nil)
}