I have a tree view (CTreeView
) that will show me a pop-up menu after I right-click my mouse on it.
In my context menu there are only 3 items (i.e A, B, C) for selection and my tree view displays a long list of ordered foods designed with check-boxes. I would like to disable menu items A and B if no ordered foods are checked and enable them when any is.
I create CFoodView::OnUpdateItemA(CCmdUI* pCmdUI)
//CFoodView inherits CTreeView
and CFoodView::OnUpdateItemB(CCmdUI* pCmdUI)
to handle their states like so
CFoodView::OnUpdateItemB(CCmdUI* pCmdUI)
{
if TreeView has no items
{
pCmdUI->Enable(FALSE);
}
else
{
*Search* the tree to get selected items
if None is checked
{
pCmdUI->Enable(FALSE);
}
else there are checked items
pCmdUI->Enable(TRUE);
}
}
Method CFoodView::OnUpdateItemA(CCmdUI* pCmdUI)
is the same.
I think this isn't a correct way to handle this GUI feature.