I have to recreate a simple version of the game "Minefield" in C, but I'm having trouble on counting how many mines are near a certain spot in the board. My piece of code runs throughout the array (board) searching for mines. When it finds a mine, it should add up +1 in all the surrounding spots of the mine. My code only works to the surrounding spots of T[0][0]. m and n stand for the number of lines and columns on the board. Please, help!!
void mine_counting (int T[MMAX][NMAX], int m, int n)
{
int cont, i, j;
for (i = 0 ; i < m ; i++)
{
printf("\ni = %d", i);
for (j = 0 ; j < n ; j++)
printf("\nj = %d", j);
{
if (T[i][j] == -3)
{
if (i == 0)
{
printf("i=0");
if (j == 0)
{
if (T[i][j+1] != -3)
T[i][j+1] = T[i][j+1] + 1;
if (T[i+1][j] != -3)
T[i+1][j] = T[i+1][j] + 1;
if (T[i+1][j+1] != -3)
T[i+1][j+1] = T[i+1][j+1] + 1;
}
if (j == (n-1))
{
printf("j = n-1");
if (T[i][j-1] != -3)
T[i][j-1] = T[i][j-1] + 1;
if (T[i+1][j] != -3)
T[i+1][j] = T[i+1][j] + 1;
if (T[i+1][j-1] != -3)
T[i+1][j-1] = T[i+1][j-1] + 1;
}
if (j != 0 && j!= (n-1))
{
if (T[i+1][j] != -3)
T[i+1][j] = T[i+1][j] + 1;
if (T[i+1][j+1] != -3)
T[i+1][j+1] = T[i+1][j+1] + 1;
if (T[i+1][j-1] != -3)
T[i+1][j-1] = T[i+1][j-1] + 1;
if (T[i][j+1] != -3)
T[i][j+1] = T[i][j+1] + 1;
if (T[i][j-1] != -3)
T[i][j-1] = T[i][j-1] + 1;
}
}
if (i == (m-1))
{
if (j == 0)
{
if (T[i][j+1] != -3)
T[i][j+1] = T[i][j+1] + 1;
if (T[i-1][j] != -3)
T[i-1][j] = T[i-1][j] + 1;
if (T[i-1][j+1] != -3)
T[i-1][j+1] = T[i-1][j+1] + 1;
}
if (j == (n-1))
{
if (T[i-1][j] != -3)
T[i-1][j] = T[i-1][j] + 1;
if (T[i-1][j-1] != -3)
T[i-1][j-1] = T[i-1][j-1] + 1;
if (T[i][j-1] != -3)
T[i][j-1] = T[i][j-1] + 1;
}
if (j != 0 && j!= (n-1))
{
if (T[i-1][j] != -3)
T[i-1][j] = T[i-1][j] + 1;
if (T[i-1][j+1] != -3)
T[i-1][j+1] = T[i-1][j+1] + 1;
if (T[i-1][j-1] != -3)
T[i-1][j-1] = T[i-1][j-1] + 1;
if (T[i][j+1] != -3)
T[i][j+1] = T[i][j+1] + 1;
if (T[i][j-1] != -3)
T[i][j-1] = T[i][j-1] + 1;
}
}
if (j == 0 && i != 0 && i!= (m-1))
{
if (T[i-1][j] != -3)
T[i-1][j] = T[i-1][j] + 1;
if (T[i-1][j+1] != -3)
T[i-1][j+1] = T[i-1][j+1] + 1;
if (T[i][j+1] != -3)
T[i][j+1] = T[i][j+1] + 1;
if (T[i+1][j+1] != -3)
T[i+1][j+1] = T[i+1][j+1] + 1;
if (T[i+1][j] != -3)
T[i+1][j] = T[i+1][j] + 1;
}
if (j == (n-1) && i != 0 && i!= (m-1))
{
if (T[i-1][j] != -3)
T[i-1][j] = T[i-1][j] + 1;
if (T[i-1][j-1] != -3)
T[i-1][j-1] = T[i-1][j-1] + 1;
if (T[i][j-1] != -3)
T[i][j-1] = T[i][j-1] + 1;
if (T[i+1][j-1] != -3)
T[i+1][j-1] = T[i+1][j-1] + 1;
if (T[i+1][j] != -3)
T[i+1][j] = T[i+1][j] + 1;
}
if ((i != 0) && (i != (m-1)) && (j != 0) && (j != (n-1)))
{
if (T[i-1][j] != -3)
T[i-1][j] = T[i-1][j] + 1;
if (T[i-1][j-1] != -3)
T[i-1][j-1] = T[i-1][j-1] + 1;
if (T[i][j-1] != -3)
T[i][j-1] = T[i][j-1] + 1;
if (T[i+1][j-1] != -3)
T[i+1][j-1] = T[i+1][j-1] + 1;
if (T[i+1][j] != -3)
T[i+1][j] = T[i+1][j] + 1;
if (T[i+1][j+1] != -3)
T[i+1][j+1] = T[i+1][j+1] + 1;
if (T[i][j+1] != -3)
T[i][j+1] = T[i][j+1] + 1;
if (T[i-1][j+1] != -3)
T[i-1][j+1] = T[i-1][j+1] + 1;
}