we are using NGUI, some collider has to be overlapped, and we want the ONDragOver()
event received by the collider behind, ie should pass through to the underneath collider, Here is a demonstration of the situation:
The bigger one is on top of the smaller ones, and they are in the same hierarchy so that I can drag to move all of them.
I have tested that when object dragged over
void OnDragOver(GameObject that)
{
Debug.Log("you are on drag over workpanel not the brick slot");
//Debug.Log(" I am being draged over by : " + that.name);
}
This log will show to indict that the bigger collider will receive the event.
But actually, I want the smaller one in it to receive the event :-(