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When I use the Windows WASAPI's function IAudioClient::Initialize to initialize a capture stream on an audio device, it sometimes takes several seconds to return successfully, although normally it only takes several hundred milliseconds. The code I used is listed below:

// Create a capturing stream.
hr = _ptrClientIn->Initialize(AUDCLNT_SHAREMODE_SHARED,
                              AUDCLNT_STREAMFLAGS_EVENTCALLBACK |
                              AUDCLNT_STREAMFLAGS_NOPERSIST,
                              0,
                              0,
                              (WAVEFORMATEX*)&Wfx,
                              NULL);

Not sure why the same function calls can vary some much.

StrongYao
  • 21
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0 Answers0