I have a photo-realistic scene already created in 3ds max. I want to render the scene on the web using WebGl and three.js. TO get the realistic effects created in 3ds max using mental ray renderer, I tried to bake the light maps from 3ds max to JPEG files and then map objects in three.js to the texture(exported JPEG) files. But the efeects in three.js seem to be stretched out and not positioned properly. Is my approach correct in the first place? If yes, could it be a problem with the UV mapping from the 3ds Max? Please provide some links if possible to map UVs properly in 3ds max while baking if that's the issue.
Also, do I need to use any custom shaders to get such effects? (I honestly know nothing about shaders if this question seems silly)
Thanks in advance.