I'm using ruby-prof
to figure out where my CPU time is going for a small 2D game engine I'm building in Ruby. Everything looks normal here aside from the main Kernel#`
entry. The Ruby docs here would suggest that this is a function for getting the STDOUT of a command running in a subshell:
Measure Mode: wall_time
Thread ID: 7966920
Fiber ID: 16567620
Total: 7.415271
Sort by: self_time
%self total self wait child calls name
28.88 2.141 2.141 0.000 0.000 476 Kernel#`
10.72 1.488 0.795 0.000 0.693 1963500 Tile#draw
9.35 0.693 0.693 0.000 0.000 1963976 Gosu::Image#draw
6.67 7.323 0.495 0.000 6.828 476 Gosu::Window#_tick
1.38 0.102 0.102 0.000 0.000 2380 Gosu::Font#draw
0.26 4.579 0.019 0.000 4.560 62832 *Array#each
0.15 0.011 0.011 0.000 0.000 476 Gosu::Window#caption=
0.09 6.873 0.007 0.000 6.867 476 PlayState#draw
0.07 0.005 0.005 0.000 0.000 476 String#gsub
0.06 2.155 0.004 0.000 2.151 476 GameWindow#memory_usage
0.06 4.580 0.004 0.000 4.576 1904 Hash#each
0.04 0.003 0.003 0.000 0.000 476 String#chomp
0.04 0.038 0.003 0.000 0.035 476 Gosu::Window#protected_update
0.04 0.004 0.003 0.000 0.001 3167 Gosu::Window#button_down?
0.04 0.005 0.003 0.000 0.002 952 Enumerable#map
0.03 0.015 0.003 0.000 0.012 476 Player#update
0.03 4.596 0.002 0.000 4.593 476 <Module::Gosu>#scale
0.03 0.002 0.002 0.000 0.000 5236 Fixnum#to_s
0.03 7.326 0.002 0.000 7.324 476 Gosu::Window#tick
0.03 0.003 0.002 0.000 0.001 952 Player#coord_facing
0.03 4.598 0.002 0.000 4.597 476 <Module::Gosu>#translate
0.02 0.002 0.002 0.000 0.000 952 Array#reject
Any suggestions as to why this might be happening? I'm fairly confident that I'm not using it in my code - unless it's being called indirectly somehow. Not sure where to start looking for that sort of thing.