I've created a project in VB.NET/dotnetbrowser, that lets player to open a .html Twine game, stored in the VB.NET project debug folder.
Twine engine has a built-in local storage system for save/load. This feature not works in this VB.NET/dotnetbrowser project.
I'm not familiar with this problem, should I turn on local storage option somewhere in dotnetbrowser, or what to do? Any idea?
Thanks, p