I've got a curses-using roguelike game. I want the map to take up the entire screen, but when I make the necessary modifications, the screen flashes every time the user's character moves.
Are there any optimizations I can use to stop this from happening? I've already tried the following:
- reduce the area in which monsters are capable of moving
- reduce the area in which monsters/items spawn
These helped, but not really enough. I've also tried various compiler flags, but none of them really have an effect on the final generated code, so I don't think I will get magic improvements from the compiler.