I create geometry in C4D; export OBJ, then convert using the threejs converter, import into three.js. Then I load in the image file I was using in C4D and it aligns properly; This works as expected.
Occasionally, i get coordinates from the OBJ that are [-1 to 1] instead of [0 to 1]. When this happens, the texture does not display properly (just shows a few pixels scaled up).
QUESTION(s):
is there a way to consistently get the coords exported into [0-1] scale (I know I can write some normalization code, but it seems like this only occasionally happens so I'd rather just fix the problem than create a workaround) - this may be a Cinema 4D question or general 3D question...
In three.js is there a way to get UV coords to display correctly if they're [-1 to 1]? I've read about setting .wrapS and .wrapT to THREE.RepeatWrapping but this doesn't seem to work.