I'm an amateur AR developer working on a project in my spare time. The ideal build for this project would be a WebGL application. However, the WebGL build that I created within Unity does not run. I have tried running the index.html on both Chrome and Firefox, and on a free webhosting site. When I attempt to run the file, I receive this error:
An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking") at jsStackTrace (signTest1WGL.asm.framework.unityweb:2:27465)
stackTrace (signTest1WGL.asm.framework.unityweb:2:27636)
abort (signTest1WGL.asm.framework.unityweb:4:30633)
_dlopen (signTest1WGL.asm.framework.unityweb:2:184717)
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l5i (blob:4:1)
csl (blob:28:1)
invoke_iiii (signTest1WGL.asm.framework.unityweb:2:353269)
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cBk (blob:15:1)
bBk (blob:15:1)
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vql (blob:28:1)
invoke_iiiii (signTest1WGL.asm.framework.unityweb:2:336227)
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TKf (blob:5:1)
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csl (blob:28:1)
invoke_iiii (signTest1WGL.asm.framework.unityweb:2:353269)
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Weg (blob:6:1)
a5f (blob:6:1)
Jdk (blob:15:1)
l5i (blob:4:1)
csl (blob:28:1)
invoke_iiii (signTest1WGL.asm.framework.unityweb:2:353269)
WAk (blob:15:1)
KEk (blob:15:1)
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callMain (signTest1WGL.asm.framework.unityweb:4:28998)
doRun (signTest1WGL.asm.framework.unityweb:4:29701)
run (signTest1WGL.asm.framework.unityweb:4:29887)
runCaller (signTest1WGL.asm.framework.unityweb:4:28515)
removeRunDependency (signTest1WGL.asm.framework.unityweb:2:34431)
UnityLoader["73d8c219198d5cb59ea52845978d71e1"]/</unityFileSystemInit</<@blob:https://signtest1.000webhostapp.com/5a52587b-4b95-e748-aec6-c32e11164deb:2:357
doCallback (signTest1WGL.asm.framework.unityweb:2:143411)
done (signTest1WGL.asm.framework.unityweb:2:143549)
done (signTest1WGL.asm.framework.unityweb:2:126612)
storeLocalEntry (signTest1WGL.asm.framework.unityweb:2:125072)
UnityLoader["73d8c219198d5cb59ea52845978d71e1"]/reconcile/</<@blob:https://signtest1.000webhostapp.com/5a52587b-4b95-e748-aec6-c32e11164deb:2:126838
UnityLoader["73d8c219198d5cb59ea52845978d71e1"]/loadRemoteEntry [loadRemoteEntry/req.onsuccess] (signTest1WGL.asm.framework.unityweb:2:125422)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Confusingly, this project runs as expected on both my laptop webcam (Mac) and my iPhone. It is only once I chose to build with the WebGL problem that I encountered these issues.
I'm very new to WebGL and I don't know much about solving this error. How might I go about solving this error and properly running a Unity project with WebGL?
This site is also hosted at https://signtest1.000webhostapp.com/ You can view the error and look at the console there.