I"m trying to get a high score to save each time the player exits the app, but I'm struggling to get it to work and I'm confused as to where I'm making a mistake.
var gameSettings = Settings.sharedInstance
let HIGHSCORE = "HIGHSCORE"
if gameSettings.highScore < score{
gameSettings.highScore = score
UserDefaults.standard.set(gameSettings.highScore, forKey: HIGHSCORE)
}
if gameSettings.highScore >= score{
gameSettings.score = score
}
let gameOverHighScore = SKLabelNode()
gameOverHighScore.name = "gameOverHighScore"
gameOverHighScore.fontName = "Helvetica Neue UltraLight"
if let HIGHSCORE = UserDefaults.standard.value(forKey: HIGHSCORE) {
gameOverHighScore.text = "HIGHSCORE : \(HIGHSCORE)M"
}
gameOverHighScore.fontColor = SKColor.white
gameOverHighScore.position = CGPoint(x: 0, y: -175)
gameOverHighScore.fontSize = 70
gameOverHighScore.zPosition = 52
addChild(gameOverHighScore)