I have been trying to get my fader to adjust the volume of the tts "live" but I cannot. I can only set the volume when the text first starts. Anyway to do this?
UPDATE: I was able to access the delegate using the following changes to my viewcontroller:
protocol theSpeechSynth {
func theSpeechSynthVar() -> AVSpeechSynthesizer
}
class GameViewController: UIViewController, theSpeechSynth, AVSpeechSynthesizerDelegate {
let theSpeechSynthesizer = AVSpeechSynthesizer()
func theSpeechSynthVar() -> AVSpeechSynthesizer {
return theSpeechSynthesizer
}
func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer,
willSpeakRangeOfSpeechString characterRange: NSRange,
utterance: AVSpeechUtterance) {
print(utterance.volume)
utterance.volume = 1.0
print(utterance.volume)
}
func viewDidLoad() {
super.viewDidLoad()
tts.speechSynthesizer = theSpeechSynthVar()
...
}
}
import AVFoundation
class announceIt {
let voice = AVSpeechSynthesisVoice(identifier: AVSpeechSynthesisVoiceIdentifierAlex)
let speechSynthesizer = AVSpeechSynthesizer()
let voiceToUse = AVSpeechSynthesisVoice(language: "en-GB")
var speechUtterance: AVSpeechUtterance = AVSpeechUtterance()
func speak(speakIt: String) {
speechUtterance = AVSpeechUtterance(string: speakIt)
speechUtterance.voice = voiceToUse
// theVolumes.voice is constantly being updated by the fader
speechUtterance.volume = 0.5
speechSynthesizer.speak(speechUtterance)
}
func volumeChange() {
speechUtterance.volume = Float( theVolumes.voice )
}
}
Invoking it is just:
let tts: AnnounceIt = AnnounceIt()
// I added this for the delegate:
tts.speechSynthesizer = theSpeechSynthesizer // from the ViewController
tts.speak(speakIt: "I want this volume to go up and down when the volume changes but I can't get it do to that, it will only be the volume when it starts.")
It prints:
0.5
1.0
1.0
1.0
1.0
1.0
...
The volume does not increase...it's NOT a full implementation of utterance.