Compiling my C++ SDL2
project with a g++
using MinGW-w64
on Windows 10 is quite simple with the following command:
g++ main.c -o game.exe -lmingw32 -lSDL2main -lSDL2
But I can't seem to create an equivalent configuration with CMake
.
This is how my CMakeList.txt
file looks like (generated by CLion):
cmake_minimum_required(VERSION 3.7)
project(cfirst)
set(CMAKE_CXX_STANDARD 11)
set(SOURCE_FILES main.cpp)
add_executable(cfirst ${SOURCE_FILES})
This fails compilation, citing multiple "undefined references", including an "undefined reference to `WinMain@16'", which I assume is caused by incorrectly compiling as 64bit.
This is identical to what happens if I omit the -lmingw32 -lSDL2main -lSDL2
options when using g++
directly.
How would I go about adding equivalent configuration to the CMakeList.txt
file?