I'm making a game using some C++ static libraries (.a
files).
After building completed, i see Xcode copies these libraries to the build folder (DerivedData) and some of them have size = 600mb (libcocos2d iOS.a
- cocos2d-x)
So i wonder what my app actual size will be on the store, it is ipa file + static libraries?
Or how XCode compiler works with those static libraries?