I want to intersect multiple sets (2 or more). The number of sets to be intersected are passed as ARGV from command line. As number of sets are being passed from command-line. So the number of arguments in redis.call() function are uncertain.
How can I do so using redis.call()
function in Lua
script.
However, I have written a script which has algo like:
- Accepting the number of sets to be intersected in the KEYS[1].
- Intersecting the first two sets by using
setIntersected = redis.call(ARGV[1], ARGV[2])
. - Running a loop and using
setIntersected = redis.call("sinter", tostring(setIntersected), set[i])
- Then finally I should get the intersected set.
The code for the above algorithm is :
local noOfArgs = KEYS[1] -- storing the number of arguments that will get passed from cli
--[[
run a loop noOfArgs time and initialize table elements, since we don't know the number of sets to be intersected so we will use Table (arrays)
--]]
local setsTable = {}
for i = 1, noOfArgs, 1 do
setsTable[i] = tostring(ARGV[i])
end
-- now find intersection
local intersectedVal = redis.call("sinter", setsTable[1], setsTable[2]) -- finding first intersection because atleast we will have two sets
local new_updated_set = ""
for i = 3, noOfArgs, 1 do
new_updated_set = tostring(intersectedVal)
intersectedVal = redis.call("sinter", new_updated_set, setsTable[i])
end
return intersectedVal
This script works fine when I pass two sets using command-line.
EG:
redic-cli --eval scriptfile.lua 2 , points:Above20 points:Above30
output:-
1) "playerid:1"
2) "playerid:2"
3) "playerid:7"
Where points:Above20
and points:Above30
are sets. This time it doesn't go through the for loop which starts from i = 3.
But when I pass 3 sets then I always get the output as:
(empty list or set)
So there is some problem with the loop I have written to find intersection of sets.
Where am I going wrong? Is there any optimized way using which I can find the intersection of multiple sets directly?