I tried to select non-quad polygons in my model and 3ds max is selecting a polygon which appears to me a quad. If it isn't quad how to convert it to a quad? (please see the image)
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I was able to solve this problem and made a video tutorial on this. There were some hidden overlapping vertices which caused these "quad-like" ngons. https://www.youtube.com/watch?v=TaVHTNxVpZU