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Android RenderScript graphic subsystem is removed from API23 and above:

https://developer.android.com/guide/topics/renderscript/reference/rs_graphics.html

Does that means that renderscript no longer be an alternative to VertexShader/FragmentShader solution? And does that mean renderscript will never use OpenGL/GPU for computing any more?

What is the decision under the deprecation?

Is there any alternative FragmentShader solution without GLSL on Android platform?

Gohan
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1 Answers1

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RenderScript graphics was removed. RenderScript compute still exists.

I suspect you'll never get an official "why" - you'd have to ask Google.

In my experience game developers don't like targeting OS-specific APIs, especially when iPhone is probably the easier platform to monetize. If you write an application in RS graphics it was Android only, if you write a game using GLES then you can run on both Android and iOS, so as a developer why would you choose to use RS graphics and halve your target market?

solidpixel
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