I currently developing an application in ios with Xamarin and I use CocosSharp.
I try to put some Background music on it and I have an exception that always come : "Microsoft.Xna.Framework.Content.ContentLoadException Failed to load the asset file from MySong"
The song is in the content folder : Content/Sounds
To play the sound I use the following line :
CCAudioEngine.SharedEngine.PlayBackgroundMusic("MySong");
I try to change the path, and to reproduce the same way that the music is add in the Fruity Falls Game Details of the Xamarin's site [https://developer.xamarin.com/guides/cross-platform/game_development/cocossharp/fruity_falls/] but nothing is working. Then i try to add music on the Bouncing Game that the code is given in the Xamarin site but it's also does not work.