Game of Life is an interesting Cellular Automata and I read at many places it has lambda of 0.273 roughly. Kindly help by answering how we actually calculate this value for game of life.
1 Answers
The calculation is very much implied by the definition: for the Game of Life, lambda is the fraction of states which leads to a non-quiescent state, ie: to the state 1.
As you said: there are three situations which cause a cell to be non-quiescent:
Alive cell with 2 alive neighbours
Alive cell with 3 alive neighbours
Dead cell with 3 alive neighbours
Or simplified:
Half of the states where we have two alive neighbours
All of the states with three alive neighbours
So if we sum the fractions of states the above two options represent, we have the total fraction of states leading to a non-quiescent state.
We can now use the calculations for binomial probabilities, where I'll write C(n,r) when I mean the binomial coefficient of N over R.
0.5 * C(8,2) * (0.5)^2 * (0.5)^6
C (8,3) * (0.5)^3 * (0.5)^5
_________________________________ +
which more equals 0.219 + 0.055 ~= 0.273

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Game of Life is basically an Outer Totalistic Cellular Automata (OTCA) usually written as "B3/S23" (OTCA Rule 224). Therefore, a dead cell comes to life (non-quiescent state) if it has exactly 3 live cells in its moore neighbourhood (Nm) (8 cell neighbourhood). Similarly a live cell, with either 2 or 3 live cells in Nm survives to next generation. I still don't get what fraction will give me the lambda value for it. – Zubair J. May 21 '18 at 13:29
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I'll update the original answer with the full explanation. – IRBosman May 22 '18 at 18:39