What you are missing is a collection. Most languages have a data type called a dictionary or a map or an associative array or some variation thereof. C does not have a data structure of this type; in fact, the only collection type you have built in to C is the array. So, if you want something where you can supply a key and get the value, you have to roll your own or find one on the Internet. The latter is probably preferable because you are likely to make mistakes and produce a slow data structure if you roll your own (especially if you are a beginner).
To give you a flavour of what you'll end up with, here's a simple example:
You'll need something to represent the collection; call it a ListMap
for now:
struct ListMap;
The above is called an incomplete type. For now, we are not concerned with what's in it. You can't do anything with it except pass pointers to instances around.
You need a function to insert items into your collection. Its prototype would look something like this:
bool listMapInsert(struct ListMap* collection, int key, const char* value);
// Returns true if insert is successful, false if the map is full in some way.
And you need a function to retrieve the value for any one key.
const char* listMapValueForKey(struct ListMap* collection, int key);
You also need a function to initialise the collection:
struct ListMap* newListMap();
and to throw it away:
void freeListMap(struct ListMap* listMap);
The hard bit is implementing how those functions do what they do. Anyway, here's how you would use them:
struct ListMap* myMap = newListMap();
listMapInsert(myMap, 1, "foo");
listMapInsert(myMap, 1729, "taxi");
listMapInsert(myMap, 28, "perfect");
char* value = listMapValueForKey(myMap, 28); // perfect
freeListMap(myMap);
Here's a simple implementation. This is just for illustration because I haven't tested it and searching for entries increases linearly with the number of entries (you can do much better than that with hash tables and other structures).
enum
{
listMapCapacity = 20
};
struct ListMap
{
struct key_value kvPairs[listMapCapacity];
size_t count;
};
struct ListMap* newListMap()
{
struct ListMap* ret = calloc(1, sizeof *ret);
ret->count = 0; // not strictly necessary because of calloc
return ret;
}
bool listMapInsert(struct ListMap* collection, int key, const char* value)
{
if (collection->count == listMapCapacity)
{
return false;
}
collection->kvPairs[count].key = key;
collection->kvPairs[count].value = strdup(value);
count++;
return true;
}
const char* listMapValueForKey(struct ListMap* collection, int key)
{
const char* ret = NULL;
for (size_t i = 0 ; i < collection->count && ret == NULL ; ++i)
{
if (collection->kvPairs[i].key == key)
{
ret = kvPairs[i].value;
}
}
return ret;
}
void freeListMap(struct ListMap* listMap)
{
if (listMap == NULL)
{
return;
}
for (size_t i = 0 ; i < listMap->count ; ++i)
{
free(listMap->kvPair[i].value);
}
free(listMap);
}