while i handle an action in touchesMoved my CADisplayLink Animation is paused. is there a possibility to run my CADisplayLink Animation in the background? In moveBigPoints() i move all selected (Big-)Points of an bezier path with my finger touch... while i do that, CADisplayLink Animation is paused...
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?){
if ((animated == false || animationIsPaused == true) && fourFingersIsOn == false) {
view.isMultipleTouchEnabled = false
//test if there are bigPoints:
if(allLinesCounterActual >= 0 && (draggedPointIndex != nil)) {
if(bigPointsBuffer.contains(allLines[allLinesCounterActual].linePoints[draggedPointIndex!])) {
thereAreBigPoints = true
}
}
//action if there are bigPoints:
if(drawOrMove.selectedSegmentIndex == 1 && doubleTap == false && thereAreBigPoints == true) {
bigPointsHaveMoved = true
for touch in touches {
var localPointBuffer = CGPoint()
if moveBigPointsFirst == false {
localPointBuffer = firstLocalPoint
moveBigPointsFirst = true
} else {
localPointBuffer = localPointBigPoints
}
localPointBigPoints = touch.location(in: view)
var translation = CGPoint()
translation.x = localPointBigPoints.x - localPointBuffer.x
translation.y = localPointBigPoints.y - localPointBuffer.y
moveBigPoints(translation: translation)
}
}