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I'm having problems with my UIView subclass' drawRect: function. I use CGContextDrawRadialGradient() in it, and it. When the user drags my UIView it struggled to keep up if I include the gradient.

Using Time Profiler I see that literally > 98% of my time is spent in my subclass' drawRect: method.

First: would using a static image of a gradient be faster? Second: is there any way to speed this up? Can I cache the gradient somehow? it doesn't change much but paths around it and intersecting it do change as you drag the UIView.

If anybody knows of a general guide on how to make drawRect: methods not suck up all the cpu cycles, that would be awesome.

Kenny Winker
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1 Answers1

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I'm having the same problem. One solution is to draw a smaller gradient and scale it up. The results is not pixel perfect, but faster.

See also the ideas mentioned in this answer.

Community
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hanno
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